ACTIVE HEROES10
PATCH1.0
EPISODES8
ENDING PATHS3+
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Episode Guide

Dispatch spans 8 episodes, each with branching paths driven by your dispatch decisions. Below is a spoiler-light overview of each episode with key decision points. Your choices carry between episodes — there are no do-overs.

# FAQ

How many episodes are in Dispatch?

Dispatch has 8 main episodes: Pivot, Bootstrap, Roadmap, Sprint, Standup, All-Hands, Retro, and Synergy. Each contains 3-5 dispatch missions with branching choices that affect the ending.

What is the hardest episode in Dispatch?

Retro (Episode 7) is widely considered the most difficult, with back-to-back combat dispatches and strict stat requirements. Bring your best-attack heroes (Flambae, Malevola) and keep backup heroes healthy.

Do my choices in one episode affect later episodes?

Yes, all choices carry forward. Hero injuries, relationship status with characters, and key story decisions made in earlier episodes directly impact available dispatches and endings in later chapters.

1

Pivot

Ep. 1 of 8

The origin story. Robert Robertson loses his job at a tech startup and reluctantly joins the Z-Team — a ragtag group of misfit superheroes operating out of a sardine-can-shaped base in Torrance, CA. A tutorial-heavy episode that introduces core mechanics and the team's dysfunctional dynamic.

Introduction to Robert Robertson and his career change
First encounter with the Z-Team at The Sardine base
Tutorial mission: learn dispatch mechanics
First glimpse of the Red Ring villains
2

Onboard

Ep. 2 of 8

Robert learns the ropes of hero dispatching. The team takes on low-stakes missions around Torrance while tensions simmer within the Z-Team. Key characters reveal their backstories, and players make their first meaningful choices that affect team morale.

First real mission deployment choices
Character backstory reveals for core Z-Team members
Morale system introduction — choices affect team cohesion
Granny's Donuts becomes a recurring location
3

Turnover

Ep. 3 of 8

A team member goes missing during a mission at Llewelyn Steel Works. Robert must make high-stakes dispatch decisions under pressure while dealing with internal team conflict. The episode introduces the concept of permanent consequences for poor dispatch choices.

Critical mission at Llewelyn Steel Works
Missing team member crisis — time-sensitive decisions
First permanent consequence: a dispatch choice can lose a hero
Red Ring activity escalates
4

Restructure

Ep. 4 of 8

The aftermath of Steel Works forces the Z-Team to reorganize. New alliances form, old grudges surface, and Robert's leadership is tested. New hero abilities unlock, and the dispatch system expands to allow multi-hero combos.

Team restructuring after Steel Works fallout
New hero abilities and combo system unlock
Major character development for Invisigal and Malevola
Shroud makes his first direct appearance
5

Team Building

Ep. 5 of 8

A lighter episode focused on team bonding — but with a dark undercurrent. Team-building exercises go wrong when Red Ring attacks during a Z-Team retreat. Players must manage both combat dispatch and relationship-building simultaneously. The most dialogue-heavy episode.

Team retreat gone wrong — Red Ring ambush
Heavy dialogue and relationship-building mechanics
Multiple hero pairings unlock special combo moves
Critical choices affect which heroes trust Robert
6

Moving Parts

Ep. 6 of 8

The pace accelerates. Red Ring launches a coordinated attack across multiple Torrance locations, forcing Robert to split the Z-Team into simultaneous dispatch squads. The most mechanically demanding episode — players manage 2-3 concurrent mission threads.

Multi-thread dispatch: manage 2-3 simultaneous missions
Red Ring's master plan begins to unfold
Robert's past at the tech startup comes back to haunt him
Highest difficulty spike in the game
7

Retrospective

Ep. 7 of 8

A breather episode disguised as a flashback-heavy character study. Each Z-Team member reflects on their origin and motivations. Players learn the truth about Shroud's connection to the team. Choices here determine which endings are available.

Flashback sequences for every major Z-Team member
Shroud's origin and connection to the team revealed
Critical ending-path choices — this episode gates multiple endings
Emotional payoff for relationship choices made earlier
8

Synergy

Ep. 8 of 8

The finale. The Z-Team confronts Shroud and the Red Ring in a climactic battle across Torrance. All previous choices converge — team composition, relationships, and moral decisions determine which of the four endings players receive. The dispatch system reaches its maximum complexity.

Final confrontation with Shroud and Red Ring
All previous choices converge into ending determination
Maximum dispatch complexity — full team coordination
Four possible endings based on cumulative choices

💡 Pro Tip

Episodes 3 (Turnover) and 6 (Moving Parts) are the hardest difficulty spikes. Make sure you've built up strong hero synergies before hitting them. Episode 7 (Retrospective) is the critical ending gate — choices here lock in which of the four endings you'll qualify for in the finale.