Dispatch Stats Guide
This page is not a fake hero star spreadsheet. Dispatch stats matter because they solve different kinds of mission failure: force, information, social pressure, timing, and endurance. The useful skill is not memorizing abstract ranks. It is reading which problem the mission is actually asking you to solve first and which one follows immediately after.
| Stat | What It Solves | Strongest When | Misleading When |
|---|---|---|---|
| Combat | Clearing pressure, finishing dangerous targets, and ending fights before they become attrition problems. | The mission really is decided by direct confrontation and the squad can reach the fight on time. | You treat raw damage as a substitute for route quality, mobility, or safer branch choices. |
| Intellect | Reading the situation, finding cleaner options, and preventing the mission from becoming larger than it needed to be. | The episode hides easier paths behind information, logic, or better sequence planning. | You keep reading perfectly but still lack the tools to convert that read into a safe finish. |
| Charisma | Defusing escalation, preserving public optics, and preventing avoidable fights or morale damage. | The mission contains social leverage or branch-sensitive conversations that can keep the route cleaner. | You expect diplomacy to solve problems that are already fully physical and time-critical. |
| Mobility | Reaching the real problem on time, covering split objectives, and preventing timers from becoming the hidden loss condition. | The mission punishes lateness more than it punishes low damage ceiling. | You overinvest in speed even though the team still fails once it actually arrives. |
| Vigor | Staying functional through long missions, panic chains, and plans that must survive one thing going wrong. | The route is stable on paper but falls apart once the mission runs longer than expected. | You use durability to excuse weak decision-making that should have been fixed earlier. |
# Questions to Ask Before Assigning Heroes
| Question | Why It Matters |
|---|---|
| What ends this mission first if we answer it badly? | That tells you which stat must be respected instead of guessed. |
| What goes wrong after the obvious problem is solved? | That tells you what the second hero or backup stat should cover. |
| Is the failure caused by force, information, timing, social pressure, or endurance? | Those five categories map more cleanly than staring at abstract power labels. |
| Is this a one-mission issue or a route issue? | Some stats matter because they keep the current call alive; others matter because they protect the chapter afterward. |
# FAQ
What is the most important stat in Dispatch?
There is no single permanent answer. Combat and Mobility often solve visible failures, but Intellect, Charisma, or Vigor become decisive when the route is really losing to hidden branches, escalation, or endurance.
Why is a fake star spreadsheet not enough?
Because the real question is not who has the biggest number. It is which stat combination solves the mission and what backup coverage exists when the first plan gets messy.
What is the most common stats mistake?
Overrating Combat in missions that were actually failing on timing, information, or escalation control.